I worked in-house with client Preloaded for 3 weeks in central London. Preloaded is a BAFTA award winning games studio, with a focus on producing educational and training content. I was brought in to help at a particularly busy time for the studio in order to provide a bit of additional development capacity.

During my time there I worked across a number of projects; including ‘Crafty Cut‘ and some additional un-announced projects. I was primarily tasked with integrating their multiplayer framework, integrating localisation, resolving a number of game bugs ahead of final QA as well as optimising the build size of various titles.

All the projects I worked on at Preloaded were developed utilizing Unity3D, alongside plugins 2D Toolkit and HOTween.

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